Project 4: Side Scrolling Platformer

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In Project 4 the aim was to create a 2.5D platformer in the UDK game engine but before the actual creating I needed to make sure I had a good concept so each member of the group was asked to create a game document so that we could each show our game idea and why its unique so that one could be picked as the final idea to go forward with and start creating. The following is my completed concept document:

 

“High Concept Document

So the overall idea for the game would be that it is ‘metroidvania’ style, so lots of

backtracking and acquiring new items/ weapons that will allow you to visit areas previously

inaccessible to the player. Since this we have limited time for this project I believe that

rather than having the player is given tons of different items that we could change an

element of the characters main weapon or something for the most part. In a similar vein to

the Metroid prime games where you are given new ‘beams’ that technically are the same

weapon but add some variation to its effect, animation and overall the way it works.

The setting I would like is a rise to power kind of story, rather than the character starting out

as someone with immense power who then gets it taken away and must reclaim it which I

feel is a bad way to start a game, as much as that gives the player some kind of motivation

and a power they want to gain it does feel very cheap for the player and slows the gameplay

down a lot when you’re moving slower, attacking slower and doing less damage to enemies

you were previously wiping the floor with are now a huge threat to you.

High Concept Statement

Set in a distant future, after the world has been overthrown by robots and the human

population for a number of years has now be enslaved. You are a human who has been born

into this future and does not know of a more peaceful time until one day after running into

trouble and flee for your life you come across a cyborg artefact that will give the player the

strength to fight back from the robots but at the same time will possibly make him lose his

humanity in the process.

Features

– Fast paced combat system.

– Metroidvania game structure.

– Upgrade system through equipment.

– Character appearance changes throughout the game depending on players actions.

– Light stealth mechanics.

– Simple platforming based puzzles.

– Open game progression, can fight through certain areas in the order you choose.

– Platforming a big part of the combat.

Overview

So believe that the main motivation for the player in this game will be to defeat the bosses

since they will gain new cybernetic implants or equipment for defeating them making the

player also slightly relate to the main characters feelings of a lust for power in a way. Also

I hope the combat will be a reason to keep the player going as I hope for the combat to be

fast and fluid with some platforming elements involved such as dash attacks and such, the

upgrades and equipment should help keep this fresh to the player.

The genre for the game is a metroidvania action platformer that I will admit does lean more

towards the action portion but I don’t want to completely abandon traditional platformer

elements and want there to be some platforming puzzles and such.

The target market for this game will be fans of older videogames like Megaman, Strider,

Metroid and also teenagers since the indie game scene has been helping to bring

platformers back into the limelight so I believe it may have another audience and lastly for

those who are fans of hard games since it will be a fairly challenging game.

The competition will be the few other current 2D platformers like the recent Strider reboot

and Dust An Elysian Tale that are focused around combat and both of which are highly rated,

other platformers like Super Meat Boy and Cloudberry Kingdom will also be competition but

not at all as directly as the others mentioned.

Some unique selling points for the game include:

• Character appearance changes over the course of the game.

• Platforming based action.

• Open game progression.

The target hardware will be for the PC and my main design goal for this game will be to

create a fun and fluid combat system as well as trying to make the character movement

feel very responsive so that the game actually feels like good platformer that feels great to

control.”

Project 3: Navigational App

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Above here are some examples of 3D work I have produced for my 3rd project, I was tasked to make a 3D navigational app for Coventry University and doing so mean that I would have to model a lot of furniture which explains why two of the examples are chairs, overall I found it relatively easy since I had done some 3D work before and of course I really enjoyed using 3DS Max again.

Project 2: Drawing application

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Project 2: Drawing application

For the 2nd project I was tasked with creating a android drawing app for the nexus 7 tablet, here is my basic design I went with. I wanted to try and keep as much space as possible so I made something with popout menu’s where the buttons seen behind the menus would be hidden whilst drawing but when tapped would bring up all the options.

Revised Games Tech CV

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Here is my revised CV for my Games Technology course at Coventry University:

CV: Jack England

 

 

Name: Jack England

 

Date of Birth: 1st October 1993

 

Address: 67 Leigh Crescent, Long Itchington, CV47 9QX

 

Email: england.93@live.co.uk

 

Mobile Number: 07512332911

Home Number: 01926 810031

 

Qualifications:

GCSE English – C

GCSE English Literature – C

GCSE Maths – C

GCSE Science – C

GCSE IT Long Course – C

GCSE History-C

 

BTEC Level 3 Extended Diploma in Games Art

 

Currently studying Games Technology at Coventry University

Interests:  I have a great interest in VideoGames which has led me to try a develop some of my own by learning tools such as Photoshop, 3DS MAX, Unity and lots of other creative programs so I can keep learning new skills to help me in what I plan for my future career path as well as enjoying myself. Outside of games I enjoy reading, watching films and going for walks and such.

Skills: I am very computer literate, being able to easily find my way around a computer and also to discover possible problems as well as knowledge and experience with a wide variety of computer programs including Word, Excel, Photoshop, 3DS MAX and Adobe Flash among many others. I work very well in a team and take jobs that I am given seriously as I always try to complete tasks to the best of my ability.

Previous Employment:

Games Tester– Blitz Games

Previously located:  Blitz Games Studios. Regent Square House. The Parade. Leamington Spa. Warwickshire.

CV (download link)